

package Memoir 
{
	import Main.Memoir;
	
	import org.flixel.*;
	
	/**
	 * Level 4: Cemetary
	 */
	public class PlayStateCemetary extends PlayState
	{
		[Embed(source = '../Assets/grave.png')] private var GraveImg:Class;
		private var balloonHS:Hotspot=new Hotspot(686,184,140,90,Main.Memoir.POSITIVE, "A balloon! Was there a birthday party at the park?");
		private var flowerHS:Hotspot=new Hotspot(675,330,100,100,Main.Memoir.POSITIVE," A flower...");
		private var roseHS:Hotspot=new Hotspot(120,20,90,120,Main.Memoir.POSITIVE,"A rose...");
		private var daughterHS:Hotspot=new Hotspot(472,196,104,198,Main.Memoir.NEUTRAL,"'Left behind a daughter'...");
		private var friendHS:Hotspot=new Hotspot(90,212,90,225,Main.Memoir.NEGATIVE,"'Beloved wife, mother, friend'...");
		private var hotSpots:Array=new Array(flowerHS,roseHS,daughterHS,friendHS);
		private var level:int = 4;
		
		
		
		public function PlayStateCemetary() {
			super(level);
		}
		
		public override function addBackground():void {
			this.add(new FlxSprite(0,0,GraveImg));	
		}
		
		public override function getBackground():Object{
			return new GraveImg();
		}
		
		public override function getHotSpots():Array {
			return hotSpots;
		}		
		
		public override function getLvlTxt():String {
			return "Day 5:" + '\n' +
				"the grave";
		}
		
		public override function getPrompt():String {
			return "\"I should have been better to Steve and Abby.\"";
		}
		
		public function setCoord():void {
			
		}
		
	}
}